Multiple Procedural Generation Types for Missions


These generation methods are designed to have way more added to them, this is only the beginning of what they can do.

The first kind of procedural generation developed for Shadow Survival was the wilderness level generation, suitable to terrains like deserts, swamps, jungles, etc.

Desert1




Underground Mushroom House Interior

Underground World

Then I worked on the city street Procedural Generation.




Dusk in a Fallen City


And then came the underground base generation, for now is basic, but will have countless possibilities added.



Will do another article about the Procedural Generation after I quadruple the possibilities.

Leave a comment

Log in with itch.io to leave a comment.