Multiple Procedural Generation Types for Missions
Shadow Survival » Devlog
These generation methods are designed to have way more added to them, this is only the beginning of what they can do.
The first kind of procedural generation developed for Shadow Survival was the wilderness level generation, suitable to terrains like deserts, swamps, jungles, etc.
Then I worked on the city street Procedural Generation.
And then came the underground base generation, for now is basic, but will have countless possibilities added.
Will do another article about the Procedural Generation after I quadruple the possibilities.
Shadow Survival
1-12 player, demon slaying chaos with deep customization, wide weapon and class variety, lots of levels to gain.
Status | In development |
Author | ShadowSurvival |
Genre | Survival, Action |
Tags | 3D, Co-op, Crafting, FPS, Indie, Low-poly, Multiplayer, steam |
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- Nearly Infinite Randomly Generated EquipmentSep 09, 2023
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- Shadow Survival - The Last Stand of EarthAug 11, 2023
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